![]() LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully.This documentation is still experimental and details are subject to changes as we iterate. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 28.132378 LogPlayLevel: AutomationTool executed for 0h 1m 30s LogPlayLevel: (see /Users/andreivictor/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) LogPlayLevel: Error: ERROR: /bin/sh failed with args -c "\"/Users/andreivictor/Work/Unreal Projects/AR_Test/Intermediate/Android/arm64/gradle/gradlew\" :app:assembleDebug" LogPlayLevel: A problem occurred evaluating settings 'app'. ![]() LogPlayLevel: Settings file '/Users/andreivictor/Work/Unreal Projects/AR_Test/Intermediate/Android/arm64/gradle/adle' line: 9 ![]() LogPlayLevel: FAILURE: Build failed with an exception. ![]() PackagingResults: Error: Launch failed! Unknown Error LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 12.691273 LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: AutomationTool executed for 0h 0m 45s LogPlayLevel: (see /Users//Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) LogPlayLevel: Error: ERROR: /bin/sh failed with args -c “"/Users//Documents/Unreal Projects/MyProject/Intermediate/Android/arm64/gradle/gradlew" :app:assembleDebug” Run with -info or -debug option to get more log output. LogPlayLevel: Run with -stacktrace option to get the stack trace. ![]() LogPlayLevel: > AFSProject/gradle.properties (No such file or directory) LogPlayLevel: A problem occurred evaluating settings ‘app’. LogPlayLevel: Settings file ‘/Users//Documents/Unreal Projects/MyProject/Intermediate/Android/arm64/gradle/adle’ line: 9 LogPlayLevel: Daemon will be stopped at the end of the build stopping after processing Please consider using the daemon: The Gradle Daemon. LogPlayLevel: To honour the JVM settings for this build a new JVM will be forked. Basically, I’m getting an error below when trying to test a game on Android : ![]()
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